Hey, dope fiends.  Not really the most exciting news and one we didn’t really expect.  However, The Dope Game has indeed returned to the Google Play Store (for the time being) and with absolutely zero help from the Google Play Dev Support people.  In fact, they stopped responding to us after the first three e-mail and two appeals.

Nonetheless, if you purchased or had a key for the game please contact us at game@coaguco.com so we can get you a new key for this version.  The new version is basically the same game but updated to match the Steam version and has all that Google Play shit stripped out.

Here is the game’s new page on Google Play.

Hey, long-haulers!  Today we are showing off the WIP shot of our game board for Haulin’ Oats.  It’s been a while (about a year) since we announced the game and haven’t really said much since.  We spent that time doing some art assets and basic coding for the game; as well as finishing up Into Oblivion.

One of the biggest and most obvious changes is from an Oregon Trail-esque style game to a digital board game, as you can see below.  We felt that a lot of aspects of Haulin’ Oats would seem too similar to the upcoming The Dope Game 2 and we wanted to try out another different type of game much like we did with Into Oblivion.

As you can see on the board, there are still a few blank spots to fill in.  The existing ones have a few skill checks involved or are card draw squares like Encounters or Incidents.  The game is, however, almost ready to go into alpha for testing.

We will have more next week including some information about how the game goes. Stay tuned!

Hey, anonymous alcoholics! We got a patch for your drinking pleasure. This adds a new achievement concocted from one of our multiplayer sessions and some fixes to the game.

We will also be releasing a art/soundtrack DLC, Private Reserve, next week with some added bonuses including a physical card game you can print out and drink along to. More on that next week!

For those curious about the update, here are the patch notes:

  • Added: the Hendrix achievement for dying from vomiting
  • Changed: moved players back from the box to prevent clipping
  • Fixed: missing shuffle animation in multiplayer

Hey, dope fiends! Today we are pushing out the version 1.1.0 update to the Android Edition bundled in The Stash DLC.

This removes all the Google Play Services crap and adds in our own CoaguCo login process. Once you log in, the game will pull your Steam statistics and merge them into your game. Currently, however, it does not sync your achievements. Also, the Steam version will not automatically sync you Android data. You will have to use the Sync option in the Options menu.

Since Google decided to pull the game with no clear reasoning, which we wrote about last week-ish, the game is now fully available in The Stash DLC from now on and will be updated there. You can also get it on Itch.io and Amazon soon.

For those curious, here is the change log for the Android Edition:

  • Added: retirement option to bank
  • Added: endings section for statistics
  • Added: new achievement - 401(K)
  • Added: text color change on errors in banking interface
  • Added: max deposit/withdraw in bank interface
  • Added: CoaguCo login
  • Added: stat sync with Steam
  • Changed: music max and minimum values in options and globally
  • Changed: various bits of code for performance
  • Changed: updates to API system
  • Changed: statistics area to compensate for more stuff
  • Changed: player cannot select location they are on map, prevents getting trapped
  • Changed: bank may now have deposits/withdraw over $100,000
  • Fixed: issue where finding non-firearm causes game to crash
  • Fixed: not removing medpack after use
  • Fixed: glitch where game would crash if player sold all but 1 of a drug