Steam Summer Sale!

Hey there!  We forgot to post about the current Steam Summer Sale that is going on now.  You get get our games (though one is slightly cheaper on Itch.io) at a discount!

The Dope Game is $1.19 or 40% off!

The Dope Game: The Stash DLC is $0.59 or 40% off!

The Dope Game: Dope Fiend Edition is $1.19 or 40% off!

Raise Your Own Clone is $0.69 or 30% off!

One Way To Die: Deluxe Edition is $0.49 or 51% off!

We aren’t doing a bundle of all the games on Steam, but we do one on Itch.io!  Happy summer sales!

Hey, dope fiends! We are releasing a small update to fix some stuff, as per usual. Mostly for the Russian translation, a fail-safe for accidentally ending Endless Mode, and more! Check out this change log for details:

  • Added: Russian language achievements images in-game
  • Changed: various small text updates to Russian translations
  • Fixed: missing achievements in-game
  • Fixed: missing achievements variables 24 and 25 in player layout
  • Fixed: missing sounds from button clicks during selection screen for modes
  • Fixed: outcome variable during cop encounter to raise heat

Today we release Loading, Please Wait… a loading screen simulator.  On the face there isn’t really much for you to do but sit and wait for the loading screens to end.  Somewhere in the background, the system watches what you do and records it all.  After a while you realize that nothing is happening. Or do you just think that?

You can snag this time-sink over at Itch.io currently!

What secrets will you find?  Probably none but, rest assured, they are in there somewhere.

Hey, party drinkers. We are moving the original release date for Into Oblivion to late July/early August. We are still in the middle of beta testing. While some things are being cemented in, others are still changing. That being said, we will definitely miss our June 15th release window which was already pretty close to Steam Summer Sale; which is a bad time to release games.

We will let Summer Sale cool off for a few weeks then launch the game, as mentioned, sometime in late July/early August. But once we get near the last stages of beta we will probably start pre-release on Itch.io, where users will get keys to join in the beta to make any suggestions, test for bugs, or help guide changes.

Also we are pushing the version 0.2.1 update today, mainly for beta testers. Here is the change log of what has happened since the last one!

  • Added: match settings toggles to lobby
  • Added: ‘random’ to rule list
  • Added: in-game console, toggles with ~
  • Added: single-player progression with bots
  • Added: arena unlock progression
  • Added: multiplayer chat
  • Changed: back button on lobby to un-crowd the box
  • Fixed: issue where achievements were saved as 'y’ instead of true
  • Fixed: arena customization showing wrong name when using last saved arena
  • Fixed: clearing networking status when leaving active game or lobby
  • Fixed: lobby idling not working correctly
  • Fixed: “Wise Penny” hair going over appearance toggles
  • Fixed: other player’s characters not disappearing when switching from join to host or vice-versa
  • Fixed: lobby not closing when host leaves
  • Fixed: player being able to join self (?!)