Hey, anonymous alcoholics! Hot on the heels of the v0.3 update we are releasing another. This time we have enabled the tutorial mode for single player.
It will walk you through each section of the match and explain things, we think, as well as can be explain. It can be played at any time from the lobby menu; you know, in case you want to do it again and again.
We are also prepping the demo since there isn’t anything that needs added for that, just cut out. And, of course, version 0.4 with multiplayer right before release.
Hey, anonymous alcoholics! Today we are releasing the long-awaited (probably) beta update to v0.3! This includes a complete overhaul of the rule system, swapping out the shots half-time for Midnight, and tons of tweaks. Like lots. Tutorial mode and multiplayer are still not functional just yet but will be in the next update which should be in about two weeks or so.
Hey, dope fiends! So we talked a bit about making a sequel a while back and got some suggestions from you folk. Afterward, we looked at the game and some other related things and started jotting down ideas. Now, it seems we have enough material to start moving forward with development!
Casting Call Before we get into the details that we can share, let’s talk about character models. In the original, some close friends were turned into the characters you dealt with or killed. In the sequel, we need a whole hell of a lot more.
If you are interested in being a character in the game, drop us a like at email@example.com and we’ll give you the photo requirements and further details!
Speaking of character models, here is what Phyllis looks like in the sequel.
Back To Starkham So this time around we are going to let you explore more of Blannington state, seven cities to be exact. Some have been mentioned in The Dope Game already, others mentioned in others games we made. Nonetheless, you can now slang and more in each.
The game, this time around, relies heavily on a reputation system. Not only for each city, but each district and each character. Getting high or low reputation will unlock new activities and opportunities.
Multiplayer is now a thing. You can play the traditional “timed” matches (15 days, 30 days, etc.) in singleplayer or invite others to compete against. There will also be two other major game modes, both of them multiplayer.
Gangs will also debut. You can start up persistent gangs in the game, comprised of both NPC characters and other players. You can make bases, share resources, and wage war against others. You can even betray gangs from the inside.
There is a bunch more going on and what we’ve mentioned thus far is a bit vague. However, as development ramps up we will discuss it more in detail.
Street Loyalty And Retirement As per usual, we are adding bonuses in for people who own our previous games. Those won’t be discussed here yet and we aren’t 100% sure what they’ll be currently.
The Retirement Update from The Dope Game let you save money towards The Dope Game 2. In the beginning of time in Starkham, you’ll be able to access those funds or the consequences there of.
Development We are at the tail end of wrapping up Into Oblivion and in the alpha stages with Haulin’ Oats. That being said, The Dope Game 2 probably won’t get a lot of development time until this winter. However, we will be updating folks on the process as we go. Stay tuned!
Hey, dope fiends! The day has come and the final content update for The Dope Game is upon; we present to you, the Retirement update.
Not a whole hell of a lot was added outside of the new retirement function at the First Bank of Starkham. This allows you to permanently, at the maximum rate of $100,000,000, put back money for use in The Dope Game 2 (more on that below). There is no maximum amount for your retirement, but be aware that the bigger that value gets the more scrutiny it will be under by the Feds.
And a few small gifts for the quicker among you. If you own the game, share it with a friend. But quickly.
This update also includes some bug fixes and other small things. Oh, and we dropped support for 32-bit Linux and Mac; you really should be on 64-bit anyway. Here is the change log to explain:
Added: retirement option to bank
Added: Russian version of retirement buttons
Added: endings section for statistics
Added: new achievement - 401(K)
Added: text color change on errors in banking interface
Changed: music max and minimum values in options and globally
Changed: made with Godot splash screen
Changed: various bits of code for performance
Changed: updates to API system
Changed: statistics area to compensate for more stuff
Changed: updated Steamworks API stuff
Changed: player cannot select location they are on map, prevents getting trapped
Changed: dropped support for Linux 32-bit and Mac 32-bit
Fixed: glitch where game would crash if player sold all but 1 of a drug
The Dope Game 2
If you’re been poking around our updates and forums, you’ll see that the sequel has been discussed and is currently begin designed. We are having an announcement for that next week sometime with more details and a casting call for character models (if you want to be in the game as a character keep an eye out).
If you want to throw in your two cents, head over to the official discussion here: