Hey, anonymous alcoholics! Today we’re updating Into Oblivion with the St. Paddy’s Day event which adds a new bot, new skins, new achievements, new drinks, and a new arena. There are also some refinements under the hood to boot!
Here is the modest change log too:
Added: St. Patrick’s day skins
Added: Timothy the Leprechaun bot
Added: new St. Patrick’s day arena
Added: two new achievements
Added: six new St. Patrick’s day themed drinks
Changed: the “made with Godot” splash screen
Changed: unlocking system under the hood
Changed: cleaned up some unused variables and code
Fixed: missing click sound in statistics section
We are also gearing up for the version 2.0 which will introduce an upgraded engine and tons of changes to almost everything (yes, even the networking stuff). Stay tuned and happy St. Paddy’s!
Today I’m showing a bit more of Super Cuddle Argument Party. This video shows the sun who watches down over each match; particularly his idling animation. As the match goes on, if the monster starts getting the upper hand, the sun will become more concerned looking. If the monster actually gets really far ahead, the sun will lose his flame and light (for a future video).
This week showing off the current WIP turn order interface. This happens at the beginning of each game to sort out who goes first. It will move the play list around based on their 1d20 turn rolls. The video also shows the new turn indicator in the HUD. Nothing too fancy just yet!
Yep, another progress update video for Haulin’ Oats. This time around the camera following players has been implemented and the dice cup is working. Now you can see who gets what rolls and what modifiers. The video also shows more of the board squares.