Hey, long-haul truckers! Just putting out an update with some new
screenshots for the upcoming playable alpha sometime this winter.
Things like the Incident card are shown here. Usually selecting one of these means something bad is going to happen to you and, for the most part, only you. Or, you know, your co-pilot or pet.
Here is the initial dice roll that kicks off the game. New pieces were made for the current version of the alpha, names were added to the HUD when no status effects were present, and a lap meter was added to.
The turn order interface has been updated as well.
Currently slogging through the decent-sized bug list, crushing them out, before letting folks get a crack at playing.
Hey death-seekers! Today we are updating the game to version 5.2 which mostly focuses on multiplayer improvements as well as some other fixes.
Some points of interest are things like you can now see the saboteur’s trap kills and broken traps in the HUD. The timer graphics have been moved around. An item description now shows up when you hover over any HUD item or icon.
For the curious, here are the change log notes:
Added: item description on hover
Added: hud icons to show saboteur’s kills
Changed: flashlight reactivates if player dies
Changed: set default sound / music level to half normal; doesn’t affect pre-update levels
Changed: temporarily disable flashlight on death screen to prevent selection
Changed: host clearing death / immunity message clears it for saboteur too
Changed: location of lock timer
Fixed: flashlight drop check even if player has flashlight
Fixed: accepting invite while not in-game doesn’t connect to
Fixed: issue with joining game from friends list
Fixed: lack of hooks for various saboteur stats
Fixed: splash intro not honoring user-set sound levels
Hey dope-fiends! This winter we will be pushing the “final” quality of life update for The Dope Game. The update will include things like:
Minor changes in the HUD
Minor changes to interface controls
A new secret feature
Minor refinements to Stashware
Minor refinements to combat
Minor refinements to inventory
A few small additions to The Stash DLC
The QoL update should be out some time this winter; most likely Q1 2020. Leading up to, of course…
Yep, The Dope Game 2 should be playable early-to-mid 2020. Art is being created, the base system is almost ready, and the majority of design is finished. This includes many of the ideas you guys put forth in our sequel thread.
An early access version will be available, once the playable alpha is ready, to let players test the system, help us make changes, and stress-test server capabilities. We expect almost all modes to be available.
Character modeling recruitment will also open up this winter to fill all the missing roles. For more information on being a character in the sequel, contact us at firstname.lastname@example.org for details.
We will have more information on the game available this winter with details on modes, multiplayer, etc. Stay tuned!
Hey death-seekers! Today we are pushing the version 5.1 update which fixes some achievement issues for folks and adjusts them for the new sabotage mode. There is even a little bonus for deluxe edition owners in the form of three new wallpapers.
Here is the change log for those curious:
Added: missing stats to Stats section
Added: three new wallpapers to the deluxe edition
Changed: location of death category in Stats section
Changed: requirements for most Saboteur achievements
Fixed: some death stats being in the wrong spots on Stats section
Fixed: purging Steam data message was incorrect
Fixed: achievement ‘The Returned’ not firing when main menu starts
Fixed: how the game factors mode plays
Fixed: some Steam statistics not updating correctly
Hey, death-seekers! We are making a super small update to the game today that will swap it from GLES 3.0 to GLES 2.0. This shouldn’t affect anyone except for people with Intel GPU’s or older graphics cards that aren’t capable of OpenGL 3+.
We are also taking notes on what to change in the next patch; mostly achievements. Since the sabotage system has been revamped in version 5.0, a lot of the sabotage-related achievements are nigh-impossible to obtain. We will be making some modifications to the requirements for each as well as throwing in some fail-safes if multiplayer games cannot be found or if you play the game with multiplayer turned off.
The next patch should be out sometime in November!